Targeted building doesn't use building slot, can apply to : Tier 1 : One free upgrade for targeted building type, can apply to : Tier 2 : Increase treasures exploration speed and loot by 50% Tier 1 : Increase treasures exploration speed and loot by 30% Tier 2 : Reduces colonization cost by 25% Tier 1 : Reduces colonization cost by 15% Tier 2 : Warchief has +100% damage against draugr and fallen valkyries Tier 1 : Warchief has +50% damage against draugr and fallen valkyries Tier 2 : 30% more attack power against towersĮach year, gain one sheep for each pair of sheep you own Tier 1 : 20% more attack power against towers Tier 2 : Silo stores +30% and increase food production by 10% Tier 1 : Silos stores +25% and increase food production by 5% Tier 2 : Reduces warchief ability and relic cooldown by 50% Tier 1 : Reduces warchief ability and relic cooldown by 25% Tier 2 : Relic forge time and cost is reduced by 50% Tier 1 : Relic forge time and cost is reduced by 30% Tier 2 : Warchief cost and revive cooldown is reduced by 60% Tier 1 : Warchief cost and revive cooldown is reduced by 40% Targeted unit weapon is free and forging time is divided by 2 Targeted unit tool is free and forging time is divided by 2 Tier 2 : +15% defense to a selected military unit Tier 1 : +10% defense to a selected military unit Tier 2 : +15% attack power to a selected military unit Tier 1 : +10% attack power to a selected military unit Tier 2 : +10% production for a targeted unit Tier 1 : +5% production for a targeted unit Tier 2 : Every 2 months, get +1 of a chosen mineral Tier 1 : Every 3 months, get +1 of a chosen mineral Tier 1 : + 2 production to a targeted resource ![]() You can select stronger bonus as you progress through the conquest (after passing the second clan challenge). General bonus are randomly chosen from this pool. Before starting the battle, the player has the opportunity to select one of three available bonuses. Generic favors are random and will appear with intermediary battles.The three clan favors are unique and tied to the clan gameplay, they always appear in the same order when starting one of the three challenges.Additionally, each battle allows the player to choose and unlock random bonuses (" favor") that will last throughout the conquest.įollowing the same logic as battles, favors exist in two types : clan related favors and generic favors. While order of the challenges are constant, intermediary battle are random, making each conquest attempt unique. At least 4 out of 8 intermediary battles selected from the pool of other clan challenges (27 alternatives).įor complete battles list and details, please see Battle.3 specific battles related to the chosen clan : the challenges.To progress through a conquest, one will have to resolve : It can be played on four difficulties to challenge every type of player : Easy, Normal, Hard, and Extreme.Įach clan is set with its own specific conquest. Patch notes can be found here.Ĭonquests are a succession of custom games (" battles") against AI opponents on specific maps where unique game rules and/or victory condition have been set. ![]() Conquest refers to the third post-release major update which introduced a stand-alone new game mode alongside new content and balancing.
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